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Dre wrote:
> Thats the problem I seem to have when my scenes start to get somewhere, they
> become so huge i have trouble following them...
>
> One question I have, how do you get those nice round edges instead of the
> sharp square edges you normally get when you difference stuff?? Do you do
> anything special here or do you manually round them off everywhere?
They are manually rounded off using cylinders, torii and spheres.
There's an object pattern trick for making edges look rounded using
surface normals, but it doesn't work too well with most objects.
Sam
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